public final class com.thevoxelbox.voxelsniper.util.material.MaterialSets extends java.lang.Object
{
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet AIRS;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet CHESTS;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet TORCHES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet REDSTONE_TORCHES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet MUSHROOMS;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet STEMS;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet FLORA;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet STONES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet GRASSES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet LIQUIDS;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet FALLING;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet SANDSTONES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet RED_SANDSTONES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet OVERRIDEABLE;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet ORES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet OVERRIDEABLE_WITH_ORES;
public static final com.thevoxelbox.voxelsniper.util.material.MaterialSet PISTONS;
private void <init>()
{
java.lang.UnsupportedOperationException v;
com.thevoxelbox.voxelsniper.util.material.MaterialSets v;
v := @this: com.thevoxelbox.voxelsniper.util.material.MaterialSets;
specialinvoke v.<java.lang.Object: void <init>()>();
v = new java.lang.UnsupportedOperationException;
specialinvoke v.<java.lang.UnsupportedOperationException: void <init>(java.lang.String)>("Cannot create an instance of this class");
throw v;
}
static void <clinit>()
{
com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v;
com.thevoxelbox.voxelsniper.util.material.MaterialSet v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v;
com.sk89q.worldedit.world.block.BlockCategory v, v, v, v, v, v, v, v, v, v, v;
com.sk89q.worldedit.world.block.BlockType v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType AIR>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CAVE_AIR>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType VOID_AIR>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet AIRS> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CHEST>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType TRAPPED_CHEST>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType ENDER_CHEST>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet CHESTS> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType TORCH>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType WALL_TORCH>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(java.lang.String)>("SOUL_TORCH");
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(java.lang.String)>("SOUL_WALL_TORCH");
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet TORCHES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType REDSTONE_TORCH>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType REDSTONE_WALL_TORCH>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet REDSTONE_TORCHES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType BROWN_MUSHROOM>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType RED_MUSHROOM>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet MUSHROOMS> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType ATTACHED_MELON_STEM>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType ATTACHED_PUMPKIN_STEM>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType MELON_STEM>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType PUMPKIN_STEM>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet STEMS> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory FLOWERS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet MUSHROOMS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet STEMS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType GRASS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType TALL_GRASS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType DEAD_BUSH>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType WHEAT>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType SUGAR_CANE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType VINE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType LILY_PAD>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CACTUS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType NETHER_WART>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet FLORA> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType STONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType GRANITE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType DIORITE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType ANDESITE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(java.lang.String)>("CALCITE");
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(java.lang.String)>("TUFF");
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet STONES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType GRASS_BLOCK>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType PODZOL>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet GRASSES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType WATER>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType LAVA>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet LIQUIDS> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet LIQUIDS>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory SAND>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType GRAVEL>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet FALLING> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CHISELED_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CUT_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType SMOOTH_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet SANDSTONES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType RED_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CHISELED_RED_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CUT_RED_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType SMOOTH_RED_SANDSTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet RED_SANDSTONES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet STONES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet GRASSES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory DIRT>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet SANDSTONES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet RED_SANDSTONES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory SAND>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType GRAVEL>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType MOSSY_COBBLESTONE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType OBSIDIAN>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType SNOW>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType CLAY>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet OVERRIDEABLE> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory COAL_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(java.lang.String)>("COPPER_ORES");
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory DIAMOND_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory EMERALD_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory GOLD_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory IRON_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory LAPIS_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockCategories: com.sk89q.worldedit.world.block.BlockCategory REDSTONE_ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.sk89q.worldedit.world.block.BlockCategory)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType NETHER_QUARTZ_ORE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(java.lang.String)>("NETHER_GOLD_ORE");
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet ORES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet OVERRIDEABLE>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = <com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet ORES>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder 'with'(com.thevoxelbox.voxelsniper.util.material.MaterialSet)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet OVERRIDEABLE_WITH_ORES> = v;
v = staticinvoke <com.thevoxelbox.voxelsniper.util.material.MaterialSet: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder builder()>();
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType MOVING_PISTON>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType PISTON>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType PISTON_HEAD>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = <com.sk89q.worldedit.world.block.BlockTypes: com.sk89q.worldedit.world.block.BlockType STICKY_PISTON>;
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder add(com.sk89q.worldedit.world.block.BlockType)>(v);
v = virtualinvoke v.<com.thevoxelbox.voxelsniper.util.material.MaterialSetBuilder: com.thevoxelbox.voxelsniper.util.material.MaterialSet build()>();
<com.thevoxelbox.voxelsniper.util.material.MaterialSets: com.thevoxelbox.voxelsniper.util.material.MaterialSet PISTONS> = v;
return;
}
}